Plus, red decks have plenty of ways to give it haste, so you can escape it, drain 3, attack for 6, and drain 3 more to deal 12 damage total
Sideboard options may be printed on the reverse of other cards so you can easily flip the cards to change up the decks power level/ art spice level to suit your playgroup
Whats actually good in Commander is very relative to what cards you have access to and what your playgroup is like, but Ive never failed to have fun and do silly things when playing my shrine deck at my local game stores
For example, there's Immoral Bargain, a new sorcery that has the dual benefit of allowing you to sac as many of your creatures as you fancy and destroying an equal number of your opponent's permanents too
this is a neat, cleverly thematic way of representing Elsas freezing abilities