Even if you find yourself short of routes to doing this, the card can activate adept for two mana and put two +1/+1 counters on itself, provided there are none already on it
And on Innistrad, we tend to shine a bright light on five specific tribes: Humans, Spirits, Zombies, Vampires, and (Were)Wolves
House, President and CEO 1 Mysterious StrangerMysterious Stranger 1 Overseer of Vault 76Overseer of Vault 76 1 Paladin Elizabeth TaggerdyPaladin Elizabeth Taggerdy 1 Pitiless PlundererPitiless Plunderer 1 Powder GangerPowder Ganger 1 Rose, Cutthroat RaiderRose, Cutthroat Raider 1 Ruthless RadratRuthless Radrat 1 Securitron SquadronSecuritron Squadron 1 Sierra, Nuka's Biggest FanSierra, Nuka's Biggest Fan 1 Thrill-Kill DiscipleThrill-Kill Disciple 1 Wasteland RaiderWasteland Raider 1 White Glove GourmandWhite Glove Gourmand 1 Yes Man, Personal SecuritronYes Man, Personal Securitron Instants (7) 1 Anguished UnmakingAnguished Unmaking 1 Deadly DisputeDeadly Dispute 1 Entrapment ManeuverEntrapment Maneuver 1 Lethal SchemeLethal Scheme 1 Secure the WastesSecure the Wastes 1 V.A.T.S.V.A.T.S
There are a lot of them running around, and that makes this even more abusable in an artifacts shell
The deck then adds powerful midgame threats with strong abilities including Basri's Lieutenant (+1/+1 counters and creature tokens), Basri's Acolyte (lifelink, +1/+1 counters), Valorous Steed (creature tokens), and Falconer Adept (creature tokens)