It's got constellation for it or another enchantment to arrive to make a dork you control a base power of 4/4 and flying too
It piles on the pressure eventually, sure, but until then its slow and underwhelming
The reasons behind which are reasonably convoluted, blue has a huge glut of three drop monsters to which I have recently added a whole lot more like the jolly fellow above and so I was looking to trim the ranks of blue three drops
There are many chances that I'm 5-20 during a turn and winning 5-0 the next turn: this can be possible using Consuming Aberration and Artful Dodge (who has an awesome flashback ability), but if I can't draw Consuming Aberration , Wight of Precinct Six is very useful, and cand do both defense and attack
The system isn't perfect and it occasionally pairs you up or down to ensure you find a match, but it generally keeps things balanced and helps prevent new players with a small collection from playing against completely maxed-out decks