There are two cards that stand out among the Black removal suite
Based on the data I do have, it seems to be between 0.5 and 0.55 Mythics you can take per draft, though it should decrease as you get closer to the Mythic Point
Additionally, if you go too far over 60, you might have trouble fitting your deck into one of those sleek Sidewinder deck boxes
Mark Rosewater broke down the full contents in both his Comic-Con panel and this follow-up article, but heres a brief overview of what you can expect: 1 art card from Zendikar Rising (81 total) 1 basic land card (can be foil) 6 commons and uncommons that are thematically related 1 showcase or other alt-art card 2 wildcards of any rarity 1 rare/mythic rare card 1 foil card 1 token, ad card, or a card from The List The List is a collection of 300 cards from Magic s history that replace the token or ad card in 25% of Zendikar Rising Set Boosters
Dont Mulligan or Ink Merlin, Shapeshifter, if in your opening hand The Last Cannon is great against Items from the Tactical Teamwork deck Overpowering your opponent and using the bounce package are the ways to win with the Might and Magic deck