Andril, Flame of the West Andril, Flame of the West gives a huge +3/+1 bonus and gets you some 1/1 Spirit tokens
You know, as long as they dont sell out before its my turn in the queue.
But Wizards of the Coast has noted that they have put a lot of effort into balancing the game, to allow for all these familiar elements to work within the context of an entirely different game
The big time reward is when you come out of that risky/powerful avatar state, and transform back to Avatar Aang as four new cards, a sizable buff, and Warleader's Helix to opponent's domes is almost certainly worth it on the first upkeep possible
Meanwhile Red has access to a lot of targeted artifact hate - Manic Vandal, Ingot Chewer, and Oxidda Scrapmelter - and White has primarily access to the enchantment hate - Dawnbringer Cleric, War Priest of Thune, Wispmare