The first issue was the power of the tribe
You can counterbalance that risk by reanimating Bahamut instead, and thats where I expect the card to shine the brightest
You can go reanimator, you can be a combo deck with Opposition Agent (who is a Rogue!) and Maralen hidden in the 99, you can play straight control, or focus on Rogue combat damage with stuff like Conspiracy and Arcane Adaptation
The game will prompt you as though you were able to cast a spell or activate an ability, even if you are not, concealing your situation from your opponent
efficient removal for anything your opponent could play, combo interaction in [Card]Thoughtseize[/Card] and counterspells, as much burn hate as you want, and powerful midrange mix-up threats like [Card]Oko, Thief of Crowns[/Card] or [Card]Tireless Tracker[/Card] to take the game long when opponents board in narrow interaction