Jumpstart boosters also double as another avenue for WotC to introduce new cards into Eternal formats like Commander
except none of those is serious enough for what I would assume your purposes are, I'm afraid: Lowland Oaf Ravenous Giant Another card that might fit better is Nissa's Defeat, which seems to fit halfway on both the visual and "Pause, surrender, letting go, new perspectives" angle (although of course, Nissa would be a "hanged woman")
Abyssal Persecutor Angel's Grace Approach of the Second Sun As Luck Would Have It Azor's Elocutors Barren Glory Battle of Wits Biovisionary Call the Spirit Dragons Celestine Reef Central Elevator // Promising Stairs Central Elevator // Promising Stairs Chance Encounter Cloudsteel Kirin Coalition Victory Courageous Resolve Darksteel Reactor Doctor Doom, Unrivaled Duelists' Convocation International (playtest) Epic Struggle Everybody Lives
Cards that destroy enchantments like Reclamation Sage, or even cards that remove permanents like Anguished Unmaking work
Use your support characters to add damage while also granting full immunity to damage, and you are able to much more easily protect your characters through those early turns that are so vital to the success of hyper aggro builds like this