The deck then adds a number of value and control elements including card draw spells (Rain of Revelation, Opt, Read the Tides), bounce spells (Read the Tides, Unsubstantiate), counterspells (Cancel), and removal (Capture Sphere)
But as a standalone card with no other synergies, it hurts me to say that its behind the times
The Slow Land Cycle Deserted Beach Overgrown Farmland Rockfall Vale Haunted Ridge Shipwreck Marsh Dreamroot Cascade Sundown Pass Shattered Sanctum Deathcap Glade Stormcarved Coast These 10 slow dual lands see a lot of play, and entering tapped on the first two turns is a small price to pay in non-aggro deck
Path to Exile This one has been discussed at length, and for clear reasons
The biggest advantage over other copy effects here is the ability to duplicate lands