Targeted Removal: Oblation, Renounce the Guilds, Return to Dust, Swords to Plowshares, Unexpectedly Absent, Path to Exile, Crib Swap, Condemn, Aura of Silence, Oblivion Ring, Banishing Light Board Wipes: Planar Cleansing, Austere Command, Hour of Reckoning, Martial Coup, Retribution of the Meek, Mass Calcify, Fell the Mighty, Final Judgment, Akroma's Vengeance, Hallowed Burial, Terminus, Rout, Oblivion Stone, Perilous Vault, Angel of the Dire Hour Graveyard Wipe: Rest In Peace, Angel of Finality, Stonecloaker, Relic of Progenitus, Tormod's Crypt There's so many great cards here to play
While Hall is big it is pretty easy to block and stall
Here is what each archetype wants to do: [6] Aggro : Aggro decks want to win fast by dealing a lot of damage before the opponent can do anything
Strong Back's abilities reduce only the amount of generic mana in equip abilities that target the enchanted creature and in the total cost of Aura spells that target the enchanted creature
Constructed decks can have up to four of any card in their combined deck and sideboard