Outlaws in MTG are assassins, rogues, pirates, mercenaries, and warlocks, and with the term come new commanders that care about outlaws and these creature types
This is a perfect early game surprise for any challenge-focused decks, and with the option to have up to eight one or two ink cost Robin Shift targets in your deck, he should be nice and easy to play on curve
He makes a case against trivia checks in cube, which are decisions that hinge on memorized rules rather than strategic or probabilistic thinking
Sentiment, therefore, will be related to how inflated the price is over the intrinsic value, or how many copies have been picked up for speculation
A commander can be cast from the command zone for its normal costs, plus an additional two mana for each previous time it's been cast from the command zone this game