See, you just milled a whole minute there, card viewer
White-Blue is all about "modified" creatures, which means lots of equipment, aura enchantments, and +1/+1 counters plus some creatures designed to take advantage of them
You can give all your artifact creatures and vehicles a +1/+1 counter each turn, and then turn those counters into card draw after combat
Durable, bold and functional, these sleeves are a must have for any player
Because of this, even if you play it on turn 3, it is natural for the power to be 5 or 6 the next turn, and because the mana has increased, you can deploy creatures with high power, making it easier to crew, or it can crush the opening created by paying for a heavy crew, which greatly enhances the perfection of the card's strength