The following increases XP: - Every turn face up on the field - Being in play face up when a match ends - Defeating enemy cards - Having multiple copies of the card out (face up) increases how much XP is gained The following decreases XP: - Being placed into the Graveyard from play (being defeated in battle or by a trap or magic card) - Being placed into the Graveyard from your hard (being discarded, or used in a fusion) ******************************************************************************* Ability Descriptions ******************************************************************************* *** EXTENDED SUPPORT RANGE *** (usually aquired Mid to Late level) - This increases the range a Deck Leader's abilities work from the regular 3x3 (the 8 squares around a DL) range to a 5x5 range (the 24 sqaures around a DL) - This does not apply to Exodia's range for summoning the complete Exodia Example: D - Deck Leader X - Range in which abilities activate Normal 3x3 XXX XDX XXX Extended - 5x5 XXXXX XXXXX XXDXX XXXXX XXXXX *** INCREASED STRENGTH FOR SAME TYPE FRIENDLIES *** (usually aquired early as one of the first abilities) - Increases the Attack/Defense of any creatures you control of the same type as your Deck Leader within your Deck Leader's range Power Increase = Star Level x 100 (to a max of 500) *** WEAKEN SPECIFIC ENEMY TYPE *** (usually aquired mid to late rank) - Decreases the Attack/Defense of any creature of the specified type that comes within your Deck Leader's range Power Decrease = Star Level x 100 (to a max of 500) *** SPELLBIND SPECIFIC ENEMY TYPE *** (usually aquired mid range) - Automatically spellbinds any creature of the specified type that comes within your Deck Leader's range *** DESTROY SPECIFIC ENEMY TYPE *** (aquired after Spellbind ability) - Automatically destroys any creature of the specified type that comes within your Deck Leader's range (the creature goes to the Graveyard) *** INCREASED RESISTANCE FOR SAME TYPE FRIENDLIES *** (aquired mid range) - Any of your creatures of the same type and within your Deck Leader's range will be immune to enemy traps, spells and creature abilities *** DECREASE SUMMONING COST *** (usually aquired very late) - Decreases the cost to play creatures of the same type as your Deck Leader The decrease depends on the Star Level of your Deck Leader: 1-3 Stars = Not Applicable (the creature won't gain this ability) 4-6 Stars = -1 to cost 7+ Stars = -2 to cost *** INCREASED DECK LEADER MOVEMENT *** (aquired mid to late level) - Your Deck Leader can move two squares instead of one *** INCREASED MOVEMENT FOR SAME TYPE FRIENDLIES *** (aquired early to mid level) - Increases the movement range of same type creatures by 1 as long as they are within your Deck Leader's range - This DOES NOT stack with the bonus movement gained from terrain *** CHANGE TERRAIN TYPE *** (aquired late) - Changes the terrain of the sqaure your Deck Leader moves onto into the specified type *** OPEN CARD *** (aquired around the COL level) - Any opponent card moved within your Deck Leader's range is flipped up *** DIRECT DAMAGE HALVED *** (aquired late level) - Direct damage attacks are halved (ie

Promo Info LEGEND PACK 2024 CLOSECLOSE BT16-039 C Digimon Lv.3 Parallel Rare Pulsemon Color Green Form Rookie Attribute Vaccine Type Beastkin/Abadin Electronics DP 1000 Cost 3 Digivolve Cost 1 0 from Lv.2 Digivolve Cost 2 - Upper Text [Digivolve] [Bibimon]: Cost 0 [On Play] Reveal the top 4 cards of your deck
This thread is god tier swirls after all, meant for above average swirls not just every card you have that had a swirl I know, did you see my posts with my cards earlier
Even if you dont try, even if you dont do anything fancy, Greenbelt Rampager is so shockingly efficient of a creature, it might be worth playing as a 3/4 for GGG that you can pay in installments
About these card sleeves: Custom crafted card sleeve bundle for Courtisans