Arch acts both as a fantastic blocker while gaining you life in the meantime, even giving you a chance to find a Lesson later in the game
That doesnt sound all that remarkable, but the thing that makes him so powerful is the big old paragraph of text that reads: Whenever a creature you control with deathtouch deals combat damage to a player, that player gets two poison counters. Before we get into things, lets explain poison for those whove not heard of it before
This is a board wipe and mass reanimation stapled together
His formidable abilities make him a powerful contender, especially in challenges
At common, we only included a handful of typal cards, and they all had a threshold of one, meaning that to optimize them, you only had to have one creature of that type on the battlefield