Getting 2/2s simply for playing Magic is a strong ability on its own, and opens up options for mana ramp, Voltron (making 1 creature super strong through powerups), Curses like Curse of Opulence for table politicking, and several other cool, unique effects that Auras can bring to the table as you build a token army
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Thanks to Commander Legends including a reprint of Rings of Brighthearth at rare, its now much more accessible and affordable for all
Artificer wont help you to create some grandiose new card design that requires card frame manipulation or anything like that, but its a totally functional and easy way to put rules text on a card and slap some of the key Magic elements on it
Helping get you there is Thundermane Dragon, who lets you play creatures with power 4 or more from the top of your deck, and gives them haste