Overall this mono white lands is a very sweet concept, the only thing I might consider if having trouble keeping up would be to try running a bunch more wraths
Chaos: Whenever you roll Chaos, create X 1/1 white Soldier creature tokens, where X is equal to your devotion to red and white
With a potentially huge influx of new Vehicles coming, demand for these cards will likely skyrocket as previews progress
So, much like any set theme, you can certainly draft without it, but expect to play against it often enough to feel like someone is making their way through dungeons." Robins adds that decks can be built solely around Venturing, but don't have to be: "Weve provided enough support between the main set and the Commander decks that players can build decks around Venture or just play a few key cards that happen to have Venture." As for the Dungeons themselves, seasoned players will see that each one appears to support a different style of play Lost Mine of Phandelver is something of a jack-of-all-trades, Tomb of Annihilation supports aggro play, and Dungeon of the Mad Mage feels more suited for a control deck
For instance, the going rate for a "Punch" effect like Domri's Ambush is two mana