That's why they've created three versions of The Soul Stone- including a ridiculously rare variant with just art and no text, so you can tell your pod it does whatever you want
Tribal decks are usually good at buffing creatures from the same tribe but dont have much card advantage going on
This is a pretty nice idea that resembles the ninjutsu of old and could open up a very intriguing design space revolving around bouncing and re-casting creatures
While a card with an Adventure is in your hand, library, or even exile, it has only the characteristics of the permanent, not the Adventure spell
A 2nd turn Quiet Speculation could grab three Roar of the Wurm to toss into your graveyard, and then on turns 4, 5, and 6, you could make 6/6 dorks