The other build, which Ive chosen to highlight today, has three copies of Archon of Cruelty
In addition to the normal rules regarding winning and losing the game, the Commander format has one other rule: a player who has been dealt 21 or more combat damage by the same commander over the course of the game loses the game
Higure, the Still Wind A slightly over-costed effect, but you get to search up a ninja card from your library and put it into your hand when Higure, the Still Wind deals combat damage to a player
There's another article up today talking a lot about where we see the format, what to expect for this year, hybrid mana, Game Changers, and moredefinitely check that one out if you want more about Commander in general
Playing fair and hoping to just outmuscle opponents with a wide board makes you too dependent on a good start and too susceptible to board wipes