Example: You play a Celestial Colonnade on Turn 1, then a fetchland and a Logic Knot on Turn 2
The most effective approach follows the traditional color pie that defines both identity and gameplay mechanics: White - The color of order and protection that focuses on efficient creatures, removal spells, and defensive strategies Blue - The color of knowledge and control that emphasizes card draw, counterspells, and manipulating the game state Black - The color of power and ambition that utilizes life as a resource, creature removal, and graveyard interactions Red - The color of freedom and emotion that delivers fast aggression, direct damage, and chaotic effects Green - The color of nature and growth that ramps mana, plays large creatures, and destroys artifacts and enchantments Colorless/Multicolor - Cards that either require no specific mana or combine multiple colors for hybrid strategies and flexible deck-building options This sets up a very simple organization system: color

Then I got a text file with all kanji of kanken pre-level 2 or higher, ran another script to filter through the 28000 Japanese cards to find matches, and found around 8000 cards with difficult kanji
MTG Treachery do not own any artworks depicted here
Since none of the clans green belongs to are very mana-intensive, you should consider whether your mana curve allows you to hold up 2 mana for it