The sacrifice ability occasionally came in handy, guarding against mass removal even though it was never the primary motivating factor, and it was hard for decks running him to justify keeping the necessary mana untapped until very late in the game
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I've long maintained that stealing a creature from their side of the board and using it as our own is a two-point swing in our favor in the zero-sum game called "having creatures" and drawing a card to boot is just gravy
And with no common dual lands in the set, splashing comes at a real cost, so don't get too greedy if you dont enough mana fixers