While these five cards have the same name, power, and text, they all have different art and are labeled as 4a-e/204 (actually, I suppose there could be even more variants, but only five are included in the starter deck)
Im sure there are some great hidden gems for this
Im also going to look specifically at anything that can be found in Play boosters, which includes the main set, Special Guests, and a selection of Commander precon cards, but Ill mention when these cards pop up
House infuses every roll with the potential for tokens and Treasure
If you're a fan of robots, constructs and other metal monstrosities, well let's just say Magic: The Gathering is the right TCG for you