16 The Council Of Four What You Do, I Do One of the stranger commanders on this list, The Council of Four is a very passive commander, one that has you sitting back and letting your opponents do their own things while you incrementally accrue more and more value
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A recurring problem with Magic: The Gatherings Secret Lair drops, in recent times especially, is that the cards in each drop arent worth the $30 asking price
Some discard effects let your opponent choose which card they discard/exile while others (often the best) allow you to choose
Moving forward, opportunities related to Modern are much more likely to involve three specific categories of targets: High demand recovering reprints, eg: LoTV, Tarmogoyf, Snapcaster Mage, Cavern of Souls Recent reprint dodgers, eg: Ancestral Visions, Inkmoth Nexus, Engineered Explosives, Grove of the Burnwillows, Mishras Bauble Newly unlocked/underestimated cards, eg: Rite of Passage, Deaths Shadow, Amulet of Vigor, etc