High Score High Score increases your counter count by one, which is good by itself, but then if you control the creature with the greatest power during your end step, you get to draw a card
Cheap Zombie threats that can then be turned into fuel for card draw and decay Zombie tokens make Wilhelt a persistent threat, one that needs to be addressed early in a Commander game lest things get out of control
If a card has high-powered implications which are noteworthy enough, Ill mention them
Just casting this dragon avatar gives you strong card advantage, and it can be tutored and cast via Bring to Light, giving birth to the Niv-to-Light deck
Staples are how you create consistency anyway: every deck runs a Sol Ring, a board wipe, some spot removal (and often a tutor or two to find them), so the average game plays smoothly even though no two decks are identical