I have seen turn one mana dork into turn two Explorer, discard a Vengevine and get a land to play another one drop and return the Vengevine for about 10 power in play turn two, nearly half of it attacking right away
Since Wizards of the Coast is owned by Hasbro, and Hasbro only shares select pieces of information about Magic card production facts and figures, we can really only base our financial understanding of a growth card on past actions of similar cards or from a deck tech article where the author may or may not even play the deck at the Pro Tour
You can slot this into a Deathtouch tribal build or merely control combat by having a sacrifice outlet
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Look to combine Chapter 2 with evasion-granting cards like Dragoon's Lance for cheese