Being introduced in Mirrodin , the first of 3 sets in a block revolving around artifacts and whose mechanics were integral in teaching me how to play, Equipment hold a special place in my heart
The scarier part of Yorion, Sky Nomad is that as 4/5 flier that gives you an additional card in hand to start the game, there's a decent chance that Yorion might be worth sticking 20 extra cards in your deck, even if you don't have a bunch of good blink targets
Other cards in similar circumstances, do come with a powerful impact, however it tends to manifest in that player having a ton of resources
If the top card of your library changes during the process of casting a spell or activating an ability, you can't look at the new top card until the process of casting the spell or activating the ability ends (all targets are chosen, all costs are paid, and so on)
Untap that creature and remove it from combat, preventing damage it would deal or receive