They add a layer of value and excitement to collecting that would be missed if it were gone

House, President and CEO Preston Garvey, Minuteman Aradesh, the Founder Automated Assembly Line Battle of Hoover Dam Brotherhood Outcast Brotherhood Scribe Codsworth, Handy Helper Commander Sofia Daguerre Gary Clone Idolized Overencumbered Overseer of Vault 76 Paladin Danse, Steel Maverick Pre-War Formalwear The Prydwen, Steel Flagship Securitron Squadron Sentry Bot Sierra, Nuka's Biggest Fan Vault 13: Dweller's Journey Vault 75: Middle School Vault 101: Birthday Party Yes Man, Personal Securitron Curie, Emergent Intelligence James, Wandering Dad James, Wandering Dad Jason Bright, Glowing Prophet Mirelurk Queen Nerd Rage Nick Valentine, Private Eye Piper Wright, Publick Reporter Radstorm Robobrain War Mind Struggle for Project Purity Synth Infiltrator Vexing Radgull Bloatfly Swarm Butch DeLoria, Tunnel Snake Feral Ghoul Hancock, Ghoulish Mayor Infesting Radroach Nuclear Fallout Ruthless Radrat Screeching Scorchbeast V.A.T.S

This is better reserved for that deck, so dont play it as freely as you would Saproling Migration
This can be highly effective in any Commander game, and all experienced Commander players know how dangerous artifact-themed decks or +1/+1 counter-based decks can be -- and Optimus Prime's deck is both
All it takes is one trigger to get the engine rolling