You should already be looking for the walking moxes that are green's mana creatures, so supplement them with artifact mana and a range of efficient, beefy green creatures at all points on the mana curve
But at its core, Magic: The Gathering will forever be one of the most captivating games of Rock, Paper, Scissors ever.
One mana becomes three immediately, letting you jump turns ahead
But even without all of that synergy, with land fetching, there are enough lands coming out to play that you can expect to see a lot of triggers
Theres a bit of play with tokens, stealing opposing creatures, burn, and more in the deck that flow fairly well together