Despite the hurdle of Dragons costing a lot more on average, you're not really unhappy with this being a mana rock that probably won't turn on until turn three
GET ALL 4 DUSKMOURN: HOUSE OF HORROR COMMANDER DECKSSee the future and cast miracles with Miracle Worker, fill your graveyard and reanimate monsters with Death Toll, cast tricky instants and mysterious face-down cards with Jump Scare!, or control monstrosities and make your opponents pay with Endless Punishment FOIL BORDERLESS COMMANDERSEvery Duskmourn: House of Horror Commander Deck includes 2 Traditional Foil Legendary Creature cards featuring spine-tingling Borderless art INTRODUCING 40 COMMANDER CARDSEach deck introduces fresh horrors to Magic: The Gathering with 10 never-before-seen Commander cards 40 ARCHENEMY SCHEMESArchenemy pits a team of three against one player who draws from an extra deck of powerful and nefarious schemes
The Immortal Sun Like several other artifacts in this ranking, The Immortal Sun earns its place not just by its card-drawing effect (which, if taken in isolation, isnt that great for a 6-mana artifact) but by the whole package it provides
Ill be looking forward to seeing if we get any more options for these decks when Crimson Vow comes out, and until then I may be moving on to another Innistrad tribe!
Honorable Mention - Sliver Overlord, Sliver Hivelord, Sliver Queen, Sliver Legion Because they are the one tribal deck that plays so similarly, has the same slate of Slivers each time, and very similar support for them, I find this combo to be very boring, pervasive, and more