Players will be able to choose from three different options that each include a specific list of 60 cards in two of the six inks Amber and Amethyst, Emerald and Ruby, or Steel and Sapphire
Obviously, it plays very nicely with her first ability, rapidly turning your creatures into unstoppable threats, but the fact that it can also hit artifacts gives it potential as a combo tool as well
Her unique ability, GLEAM AND GLOW, mirrors her magical gift of healing
If we find ourselves in a spot where the energy is better spent on something else, well, Pia is still contributing with her first trigger (good for up to 6 energy per turn in a four-player game!) and we can just lock the second ability into spawning 1/1s as chump blockers and sac fodder
Myr Battlesphere - Another popular ramp finisher, this is a great one to flicker because it not only swarms, but can use that swarm by attacking with itself for big damage and then get flickered again after the ability resolves before dying to a lethal block