All other statuses of the permanent when it phases in/out are saved: the permanent remains tapped/untapped, flipped or not, face up/down
Players gain lore by questing, which is done by exerting (tapping) characters and adding their lore value (the diamonds on the bottom right side) to their score
Blue Ice Magic (decent) Ice Magic is basically Unsummon, Griptide, and a weird 8-mana removal spell all at once
If you cast a spell "without paying its mana cost," you can't choose to cast it for any alternative costs
Without further ado, here are six cards I screwed up on: (note that these cards are in no particular order) Donate As the story goes, I used to have a Juxtapose/Gauntlets of Chaos deck that won by giving the opponent permanents they could not deal with (Demonic Hordes, Spirit Linked Force of Nature, etc.) While playing this deck, it dawned on me that it would be cool if there was a spell that just gave stuff to your opponent