Its main goal is to reach 20 Lore by stacking Ambers team-focused quests with Emeralds evasive glimmers, which sneak past defenses to score points quickly
This theme works on three levels: Payoffs (i.e., Judge Magister Gabranth, Al Bhed Salvagers) Sacrifice outlets (i.e., Phantom Train, Namazu Trader, Ahriman) Fodder (Hecteyes, job select equipment, Rufus Shinras poor disposable dog) A good WB deck has a healthy mix of all three, plus lots of strong removal spells like White Auracite and Sephiroth's Intervention
In my experience, the race to 20 points usually takes 20-25 minutes for a single game, longer when Im playing against my daughter
A typical Lorcana game takes about 20 to 40 minutes, depending on player experience and deck type
Our favorite early Disney Lorcana cards are: 1