Action cards such as Dragon Fire and Stampede allow you to disrupt your opponents plans by damaging and banishing their characters, while the Evasive ability of characters such as Peter Pan, Never Landing and Pongo, Ol' Rascal means you can quest safely until your opponent plays their own Evasive character able to challenge the cards
Double Kick swings for 20 times the number of heads on two coins, and Lightning Strike hits for 40, or a heavier 70 if youre willing to dump all of Jolteons Lightning Energy
Remember, you can only cast a suspended card when its last time counter is removed, so if that ability is countered, the card will remain in exile
That's not such a problem by itself, and we've seen Wizards experiment with other mechanics that add extra elements (like Dungeons and The Ring Tempts You) both before and since Midnight Hunt
may vary depending on inventory