Hard-sellin' Goblin X TRAP Continuous Each time a monster you control inflicts Battle Damage to your opponent, return 1 card in your opponent's Spell & Trap Card Zone to its owner's hand
(The tribal card type, now kindred, would be one of the ways we did this in the final set.) First, I asked myself, "What if we had spells that could turn into creatures?" Imagine a direct-damage spell that could become a Goblin
Japanese Version (Fusion Arts Booster Box) This ones for all you hardcore collectors who like to splurge on The Pokmon Company products straight from their country of origin
That then puts another counter on Broodscale, which makes another token, which you sacrifice to Sadistic Glee, and you have a loop for infinite counters
In the original, you only had to release a living monster for 10 turns, so even if Zushin was not in your hand, you could keep it alive for 10 turns and draw Zushin, but in reality, where you have to build up Zushin counters, you have to hold both the monster and Zushin