But these rules also permit a certain degree of consistency in game planning and play, such that decks are not just a completely random agglomeration of powerful cards, but can actually constitute strategies. The 60 card minimum and 4 card maximum was a brilliant balancing of these elements, replayability and consistency, that has helped Magic endure for decades
Its worth it not just to surprise people, and also become the person this article is based on, but also because theres a lot of power in lands
I think the biggest thing an amateur player can do to become a professional player is just play more tournaments
Journey into Nyx Standard | Michael Yee Creatures (16) 2 Archangel of Thune 4 Courser of Kruphix 4 Nyx-Fleece Ram 4 Sylvan Caryatid 2 Obzedat, Ghost Council Planeswalkers (1) 1 Elspeth, Sun's Champion Spells (20) 1 Ultimate Price 1 Devour Flesh 2 Bile Blight 3 Hero's Downfall 4 Abrupt Decay 3 Thoughtseize 3 Banishing Light 3 Underworld Connections Lands (23) 2 Mana Confluence 2 Temple of Malady 3 Overgrown Tomb 4 Godless Shrine 4 Temple Garden 4 Temple of Plenty 4 Temple of Silence Sideboard (15) 3 Blood Baron of Vizkopa 2 Deicide 1 Devour Flesh 1 Doom Blade 3 Duress 1 Erebos, God of the Dead 2 Golgari Charm 2 Sin Collector This is a Junk Midrange deck that actually started out as a fun, casual idea since I love synergies between my cards
This was introduced in the game with the Deluxe Pack ex set, which serves as a culmination of the entire A series