Just draft as much removal as possible, and then lean towards whichever sub-theme presents itself: Hour of Victory can help make niche plans like Push the Limit more consistent, and you have good pieces to splash green (for graveyard stuff) or blue (for artifacts) with a few dual-lands
Obviously, X-spells were great mana sinks, but artifacts with healthy activation costs were also big-time favorites, and Mishras Factory was a potent buy-out for those spots where you needed to Mana Drain but had nothing to use it on, plus nothing on top of your deck
Related Appearing less than Charizard, but holding similar popularity and nostalgia, players are quick to jump on Umbreon expansions
Only it's a creature that can get very dangerous if left on the battlefield, and it only costs two mana
Its good for green decks that are low to the ground, even in a format with Llanowar Elves