Things that prevent damage are annoying, but its not irritating when they prevent your creatures from dying from damage
"Maro" ability (This creature's power and toughness are equal to the number of cards in our hand.) Primary: Blue Secondary: Green Blue is the color of knowledge and green is the color of wisdom, so those are the two colors that like to care about what you "know." "Meddling" (Name a spell
Who doesnt love drawing cards, right
Maybe we'll get one in the future (Krark?), but for now we have to settle for whatever suits our needs best
Proliferate is already a mechanic that's heavily associated with Phyrexia, and with saga counters, shield counters, stun counters, and poison counters all in Standard right now, the groundwork has definitely been laid for it to make a comeback