Ultimately, any great archetype needs to offer great first picks that call out to drafters and (ideally) demand support
By the time you're casting a seven-mana creature, you should have enough Islands in play that Scourge bounces the majority of opposing creatures
This just adds up so fast, just think of your favorite token maker and turn that non combat damage way up, and the best part, if you're locked out of combat, this can still win you the game
I get that Omen of the SunOmen of the Sun makes a decent number of tokens if you cast it, sacrifice it, then bring it back with the commander, but I think better things can be done with that card slot and the six mana
Basically, they make it so that both spells and abilities that your opponents control cost an extra two mana to cast or activate if they target a Merfolk you control