1 Urza, Chief Artificer The Commander of the Iron Alliance, Urza, Chief Artificer is an extremely powerful commander
While they may not always follow the typical meta, theyre definitely capable of holding their own and keeping the games exciting
They frequently have abilities that enhance or interact with artifacts, making them ideal for decks that focus on building and utilizing powerful artifact engines
By the end of that first convention, they'd completely sold out with 2.5 million cardsand even then, they couldn't have imagined how successful this game would become
As Garfield put it They didnt seem to belong in white while not always evil, they were never good. Around half the set is very explicitly themed after Arabian Nights, pulling characters and events from the stories directly into the game