Also, Foundations just brought out a few new cards which help tie dragons and spellslinger, which has given me the urge to rebuild Eris as a full-on dragon deck
And thus, Emerald Charm was a handy solution to any global enchantments (for you younglings, those enchantments which don't enchant anything in particular, such as Form of the Dragon or Worship), a way to bring flyers down to earth, and a second use of a utility creature, all wrapped into one neat little charm
Lands Building a good manabase in Commander can be tricky
Black has powerful planeswalkers that generate a resource advantage and the ability to trade cards for life, which are traits that midrange decks appreciate very much
Fugitive Codebreaker A surprising hit A cheap red creature can often end up completely changing the landscape of several formats - at least, if theyre strong enough