Also good against mid game mana screw
Make your creatures extra-hard to target and remove, and make your opponents' creatures fight on your behalf
CP1 - 1P - 2/1 [new mechanic A] (a two mana purple card is tough to play in limited, so I think it should be good) CP2 - 2P - 3/1 First Strike CP3 - 2P - 2/2 [new mechanic B] CP4 - 3P - 2/2 Flying, [new mechanic B] CP5 - 4P - 4/3 [new mechanic B] CP6 - 5P - 4/6 Trample CP7 - P - Instant - Remove Soul CP8 - 1P - Instant - Choose one: counter target green spell, or destroy target green permanent, or destroy target forest (this would be a cycle of six, so it needs to be different from the existing R/U blasts) CP9 - 2P - Sorcery - Deal 3 damage to target creature or player
Perhaps not, but the deck is a blast to play and reserved list cards rarely drop in value once they go up
With cards like [c]Heritage Druid[/c], [c]Nettle Sentinel[/c], and [c]Priest of Titania[/c], you can generate loads of mana in a single turn, drawing cards after every creature you play thanks to Glimpse of Nature, and then playing the cards you draw as well