The flexibility of this ability triggering from non-creature spells means you could very easily run Saruman as an artifact or enchantment commander, opening up interesting deck-building options while keeping to the flavour of this key villain
Its one of the few cards from greens past that is obviously super-powered, standing shoulder-to-shoulder to powered cards pastand yet likely would be just fine in Standard today
It is a 2/2 Legendary Merfolk Wizard creature that costs 1 blue, 1 green and 2 generic with the following abilities: Ward 2 If one or more tokens would be created under your control, twice that many of those tokens are created instead This is a really neat card
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"It's been so crazy [these] last couple of months, I forgot that there's a new set of magic cards that just came out," he said