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If the drawn card is a magic card, that player cannot Normal Summon/Set it that turn
In Brethren of Ash, you and your friends will dodge dangers and escape the encroaching flames as you race against time to uncover the identities of the campaigns namesake, the members of the Brethren of Ash, and stop whatever their goal may be
Also, protect your cards, as their price will directly depend on the card's condition
For the most part, you can sit with one of these cards on the battlefield for most of the game and wait for them to cast a Past in Flames before going to exile their graveyard, but if the Past in Flames is in the graveyard already, you may want to preemptively go for it