We developed a workflow that asked concept artists and card artists to pull hallmark character designs from Yoshitaka Amanos original (and legendary) concept art, the original FFVI sprites, and the FFVI Pixel Remaster character portraits, to synthesize the most consistent elements of each characters design into something new. We also encouraged our artists to punch up finer details and bsexplore elements where they thought they could push (fabric, patterns, textures, etc.) Then, we would meet with the Final Fantasy VI review team, and they would give us feedback on what core elements they wanted to preserve and what new elements they were excited about. "It's our hope that the [FF6] character designs should feel like how you 'remember' them..." So they had the four games decided, but when it comes to Commander, thats only half the equation WOTC also needed to figure out which characters would lead each deck

Instant Protection / Fog (CTRL to add secondary) Ramp Claim Jumper Vigilance When this creature enters, if an opponent controls more lands than you, you may search your library for a Plains card and put it onto the battlefield tapped
Illustrator: Yumi Ducklett #85 Ducklett (1-Diamond, Common rarity) is the #85/226 card from the Genetic Apex set in Pokmon TCG Pocket
Kadabra P - Teleport Attack 30 Switch this Pokemon with one of your Benched Pokmon
As other sources of damage, we also use Corpse Knight and Mirkwood Bats