If more than one creature with toxic deals combat damage to a player at the same time, those counters are placed as a single event, and the ability triggers one time
Its ability easily combines with several other cards to strip opponents hands, and keep them empty
It scores your deck across four axes Power, Salt, Fear, and Airtime detects two- and three-card infinite combos, evaluates your mana base and color identity, and rolls everything up into a power rating and a Commander bracket (15)
And that is the ethos I hope I have when brewing the decks . So with that copy and paste disclaimer out of the way, for your reading delight I present I kind of fell into this deck
Exiling a key card from an opponents graveyard before they can use flashback or stopping recursion feels good, and you get to explore on top of it