Six mana to kill a creature at sorcery speed is already bad, but for some reason, Invasion of Lorwyn has multiple additional restrictions (non-Elf, need lands)
Even if you don't care about the defender-specific design here, a legendary artifact that passively draws cards and spits out blockers might be worth a look in some decks
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Spells like Sacrifice essentially has the effect of betraying your own creatures, killing them in a profane act just to gain a little bit of advantage over your enemy
The final chapter also flips the card into the land Jurassic Park, which gives all your Dinosaur cards escape, an ability that lets you cast them from your graveyard