I dont usually target them with effects at all, but when I do I prefer activated and triggered abilities

Commander | Mark Wischkaemper Commander (1) 1 Meren of Clan NelToth Creatures (21) 1 Acidic Slime 1 Avatar of Woe 1 Bane of Progress 1 Butcher of Malakir 1 Corpse Augur 1 Eternal Witness 1 Fleshbag Marauder 1 Indrik Stomphowler 1 Korozda Guildmage 1 Mazirek, Kraul Death Priest 1 Merciless Executioner 1 Sakura-Tribe Elder 1 Savra, Queen of the Golgari 1 Sidisi, Undead Vizier 1 Shriekmaw 1 Skullwinder 1 Slum Reaper 1 Viridian Emissary 1 Viridian Zealot 1 Wall of Blossoms 1 Wood Elves Spells (38) 1 Altar's Reap 1 Back to Nature 1 Hero's Downfall 1 Krosan Grip 1 Putrefy 1 Wretched Confluence 1 Aether Snap 1 Ambition's Cost 1 Barter in Blood 1 Creeping Corrosion 1 Deadly Tempest 1 Decree of Pain 1 Dregs of Sorrow 1 Drown in Sorrow 1 Flaying Tendrils 1 Innocent Blood 1 Life's Finale 1 Necromantic Selection 1 Primal Growth 1 Sever the Bloodline 1 Victimize 1 Attrition 1 Dictate of Erebos 1 Grave Betrayal 1 Grave Pact 1 Oversold Cemetery 1 Perilous Forays 1 Phyrexian Reclamation 1 Ashnod's Altar 1 Bonehoard 1 Expedition Map 1 Golgari Signet 1 Lightning Greaves 1 Mimic Vat 1 Skullclamp 1 Sol Ring 1 Spawning Pit 1 Thought Vessel Lands (40) 12 Forest 15 Swamp 1 Command Tower 1 Evolving Wilds 1 Golgari Guildgate 1 Golgari Rot Farm 1 Grim Backwoods 1 High Market 1 Jungle Hollow 1 Polluted Mire 1 Slippery Karst 1 Tainted Wood 1 Terramorphic Expanse 1 Vivid Grove 1 Vivid Marsh There are ways to spend a bit more coin on this stack

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You can run something like Krark's Thumb to optimize their abilities, but ultimately their drawback isnt even that serious so who cares if you fail your coin flip
You can only become the monarch as the result of a card that introduces the monarch mechanic, and, as long you are the monarch, you can draw a card at the end of your turn