the blue spells are the most likely to come good, especially Boon of the Wish-Giver, as the archetypes sole way to rebuild a hand in long games
Summary Rule-breaking Magic cards like Rat Colony allow for unique deckbuilding strategies and endless Rats on the battlefield
He does have a habit of popping up on the MTGSalvation forum every time I mention him
Creatures (13) Elvish Reclaimer x4 Emrakul, the Aeons Torn Endurance Kozilek, the Great Distortion Outland Liberator Primeval Titan x3 Ramunap Excavator Ulamog, the Ceaseless Hunger Instants (8) Crop Rotation x4 Once Upon a Time x4 Sorceries (4) Artifacts (8) Expedition Map x4 Pithing Needle x4 Lands (27) Bojuka Bog Boseiju, Who Endures Cavern of Souls Cloudpost x4 Dark Depths Eye of Ugin Forest x4 Glacial Chasm Glimmerpost x4 Karakas Maze of Ith Thespian's Stage x2 Vesuva x2 Windswept Heath Yavimaya, Cradle of Growth x2 Sideboard (15) Carpet of Flowers x4 Collector Ouphe Dismember x2 Endurance x3 Force of Vigor x4 Walking Ballista You can even use these lands in EDH with plenty of ways to tutor them, like Crop Rotation and Sylvan Scrying, alongside ways to copy them like Vesuva, Thespian's Stage, and Orvar, the All-Form
It has a powerful ability which reanimates creatures that die under your control as enchantments