Ademi of the Silkchutes Adept Watershaper Aegis Angel Agent of the Shadow Thieves Ajani's Presence Akiri, Fearless Voyager Akroma's Will Akroma's Will And They Shall Know No Fear Angelic Guardian Archangel Avacyn Azlask, the Swelling Scourge Bant Basri Ket Bast, Panther Goddess Bastion Protector Besieged Viking Village Bleeding Effect Blizzard Brawl Bonds of Mortality Boromir, Warden of the Tower Break of Day Bulwark Ox Campsite Cuisine Captain America, Skybound Cecil, Redeemed Paladin Chance for Glory Darksteel Forge Dauntless Escort Destined // Lead Destined // Lead Divine Resilience Duty Beyond Death Eldrazi Monument Elspeth, Knight-Errant Emeria's Call Endurance Bobblehead Ephemeral Shields Erebos's Titan Etchings of the Chosen Everybody Lives
Traumatize Traumatize definitely mills a lot of cards when you cast it, but youll want to save this blue sorcery for when you can pair it with Bruvac the Grandiloquent to completely eliminate a player or bring them within a card of devastation
You have a 3/3 that you can give indestructible by tapping a mere 1/1, and by paying 5, your creatures get at least +3/+3 until the end of turn, but with elf typal buffs itll be much more
I like it a lot because it's a way to pseudo-tutor for your giant creatures in the latter portions of the game and fix your mana at the very beginning for cheap
Cast their stuff