At the beginning of your second main phase, you draw X cards and lose X life, where X is the number of your opponents who were dealt combat damage by Estinien Varlineau or a Dragon this turn
While a bit contradictory with the Amethyst portion of the deck, which has you constantly sending characters back to your hand, if you keep bringing them to the field , your opponent may be put in a difficult situation, unable to use Actions if you play your hand right
Altogether this is probably less than two dollars worth of cards, but these are all useful, playable cards that you won't have to hunt down singles for
For six ink (it can also be added to your inkwell), the card offers up a mighty three lore whenever you quest, along with robust strength and willpower of four and six, respectively
He was just the coolest thing I could ever imagine