Haste is nice, but being able to swing over any creatures without flying or reach is a massive benefit
For players still building their collections, Jump In offers excellent value compared to simply purchasing packs

~ 1/1 white Spirit creature token with flying : Doomed Traveler, Geist-Honored Monk, Mausoleum Guard, Midnight Haunting, Moorland Haunt 2/2 blue Homunculus creature token : Stitcher's Apprentice Three different 2/2 black Zombie creature tokens : Undead Alchemist, Army of the Damned, Endless Ranks of the Dead, Moan of the Unhallowed, Cellar Door 2/2 black Vampire creature token with flying : Bloodline Keeper / Lord of Lineage 5/5 black Demon creature token with flying : Skirsdag High Priest 2/2 green Wolf creature token : Garruk Relentless / Garruk, the Veil-Cursed, Kessig Cagebreakers, Mayor of Avabruck / Howlpack Alpha 1/1 black Wolf creature token with deathtouch : Garruk Relentless / Garruk, the Veil-Cursed */* Green Ooze token : Gutter Grime 1/2 green Spider creature token with reach : Spider Spawning 4/4 white Angel creature token with flying : Geist of Saint Traft ~ If you do want to build an Innistrad token deck but were unsure, these next two cards may sway your opinion on which way to go

If you can find a way to cast this blue sorcery without having to suspend it, its an immediate draw 3, which is strong no matter the format youre playing
1 Reveillark