Thatia Truthbringer The Abominable Greench The Aim of Eagles The Art of War The Art of War The Ballad of Liu Lang The Battle Is Won, the War Goes On The Beast Within The Benefits of Practice The Big Bad Wolf The Black Morass The Black Morass The Blood is Life The Blood Mist The Bonds of War The Boon of A'dal The Boon of Alexstrasza The Boon of Remulos The Bringer of Death The Bringer of Death The Bringer of Death The Bringer of Death The Call of the Crusade The Caverns of Time The Challenge The Cipher of Damnation The Circle of Blood The Circle of Blood The Crash of Tides The Crucible of Carnage: The Twilight Terror The Cruel Hand of Timmy The Culmination of Our Efforts The Culmination of Our Efforts The Dark Side of the Light The Darkeater The Darkmoon Faire The Darkness and the Warchief The Darkspeaker's Footpads The Darkspear Rebellion The Deadmines The Deathforge The Decapitator The Decapitator The Defense of Grom'gol The Defense of Nahom The Defias Brotherhood The Defias Brotherhood The Defias Brotherhood The Defias Kingpin The Depth of Shadows The Divine Trinity The Dragon Soul The Dread Wastes The Dying Balance The Dying Balance The End Time The End Time The Endless Swarm The Enemy of My Enemy

My favorite new mechanic introduced with AFR allows players to take on a class from D&D, like a fighter or a wizard
Wild Pair Whenever a creature enters, if you cast it from your hand, you may search your library for a creature card with the same total power and toughness, put it onto the battlefield, then shuffle
The ink combination is Emerald & Steel
For most of Magic 's life, Wizards has supported and embraced this ideal, but with the recent destruction of hate cards, it feels like this is changing